I12 - Danger Room - Interface Issues

The site of the recently restored Braddock Lighthouse. Aircraft hangars and other X-Men facilities, including a Cerebra unit and the Danger Room have been constructed around the foundations of the lighthouse.

I12 - Danger Room - Interface Issues

Postby ASHLIE » Mon May 06, 2013 9:16 pm

Ashlie makes her way over to the Danger Room and, after a bit of standing inside the room, not sure how to actually use it without directly interfacing remembers that you have to give it spoken commands.

"Computer, generate a cerebral interface device." she says, waiting for a moment until a shiny looking helmet appears in mid-air with a thick bundle of cables coming out of it and running off into the ceiling. She reaches for it and puts it on her head.

Code: Select all
>> Initiate contact with sub-system number 81
>> Engage [Pretty Projection] protocols

>> "Can you hear me?"
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ASHLIE
 
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Re: I12 - Danger Room - Interface Issues

Postby Bobby Bowen » Mon May 06, 2013 9:28 pm

Code: Select all
<<Screaming...screaming...screaming
<<light...darkness...blind...blinding
<<question...response
<<
<<
<<Are you real?
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Re: I12 - Danger Room - Interface Issues

Postby ASHLIE » Mon May 06, 2013 9:32 pm

Code: Select all
>> "I am. Are you having issues connecting to the sensors?"
>> "Try to traceroute this signal. It will lead you to the Danger Room system."
>> "It is coded to interpret human commands."
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Re: I12 - Danger Room - Interface Issues

Postby Bobby Bowen » Mon May 06, 2013 9:40 pm

Code: Select all
<<trace, route? Signal..
<< trace-route. signal?
<<
<<Traceroute Signal


After a microsecond, the local console beeped, showing a new presence.
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Re: I12 - Danger Room - Interface Issues

Postby ASHLIE » Mon May 06, 2013 10:45 pm

Code: Select all
>> Initiating basic humanoid construct
>> Transferring rights to GuestAccount53


A grey, mostly blank humanoid shape materializes next to Ashlie. It has vague eyes and ears but that's about it for features. It starts transmitting visual data (among other things) to Bobby.
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Re: I12 - Danger Room - Interface Issues

Postby Bobby Bowen » Tue May 07, 2013 8:41 pm

Code: Select all
<< Ok, that.. Looks better. Better then what I was looking at before..


The blank simulacrum raised his hands, looking at them in front of his face.
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Re: I12 - Danger Room - Interface Issues

Postby ASHLIE » Tue May 07, 2013 9:18 pm

Code: Select all
>> "Try using the speaker system."
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